I recently decided to try my hand at cardstock modeling for my D&D games. I often use D&D Dungeon Tiles and battlemaps I’ve gotten from the Fantastic Locations adventures, various D&D Miniatures sets and most recently the 4th Edition adventures. I wanted something a little extra to enhance the things I was already using.

Cardstock Models

Thist particular set comes from WorldWorks Games. It’s the InteriorWorks: Castles & Keeps set. Rather than by a big set for entire caverns or castles, I wanted to start small and not overwhelm my first foray into cardstock modeling. This set comes with castle-themed doors, windows, flags, tables, bookshelves and a number of various floor and wall pieces. I first watched their cardstock modeling tutorials, made sure I had the materials I needed and went for it!

What you get are PDF files which you print out on cardstock, slice up with a good x-acto knife and glue together using a glue pen. It also helps to have some markers handy to do some “edging” - filling in the white spaces caused by folding the cardstock.

So far I am very pleased with the results and hope to make use of them soon in my Forgotten Realms campaign. My only complaint would be the amount of white space in some of the sheets, but this is probably just due to the fact that I’ve previously cut out Car Wars sets which squeeze as many items as they can into a piece of cardstock.



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One product I’ve been using a lot lately are the Paizo GameMastery Item Cards. They are cards with various types of equipment and possessions on them. Paizo makes a bunch of different packs of them.

It makes handing out and receiving treasure a lot more fun and exciting. The backs of the cards have white space where you can put a description of the item, as well as an Item Code which allows the DM to track magic items without the players knowing what they are until they get them identified. The border of the cards also vary based on the type of equipment it is (weapon, armor, magical, mundane, etc.) which is very handy for sorting them.

In an effort to keep better track of what I’ve given my groups I put together a Game Mastery Item Sheet (PDF). It has columns for the Item Code, Item Description and Location/NPC/Adventure the item came from.

I invested in some card sleeves and deck boxes so that I can store each players items separately.  I also got my own DM card box so that I can put aside any special items that the party has a good chance of finding or that I want to use a specific image for.

For storing the other, sleeveless cards (as well as my D&D Miniature stat cards and CCG cards) I use stackable card cases from The Container Store.



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I’m sure you know the famous law, Murphy’s Law: “Anything that can go wrong, will go wrong.”

I’d like to propose a Dungeon Master’s Law: “Anything you don’t prepare for will happen. Anything you do prepare for, won’t.”

Yesterday was a long overdue session of my 3rd Edition Dungeons & Dragons Moonsea campaign.  In the previous session, one of the characters ended up having to fight in an arena battle in the city they were in. He’s a half-ogre in a city that hates non-humans.  At first he refused to fight, but eventually teamed up with a centaur (another “half-man”) and were able to defeat a brutal minotaur.  They spent some time locked up in cells near each other and bonded a bit. The half-ogre was getting out of prison due to a favor from a Thayan enclave in the city and seemed intent on helping the centaur escaping as well.

So I spent the last week or so preparing an adventure based around just that. An underground sewer map, traps, encounters, tied it in with another side-quest and even advanced a monster a few hit dice to make things exciting. I made notes, I wrote down stats, I researched effects of things and really just went all out on the preparation.

When one of the players showed up yesterday he said he needed a certain number of experience points to level that day. “Oh, that won’t be a problem today,” I told him proudly. I knew with all the encounters and adventure that lay ahead, he would most certainly level up.

We started the session by finishing up the favor that was getting them “out of jail for free”, a very cool underwater encounter that turned out to be very fun and challenging.  Then the part headed back to the city to completely the favor.  That’s when I started dropping hints about the centaur being the new champion of the arena… posters were going up around town, town criers were shouting about the match, carriage drivers were suggesting the party’s bard perform before the fight, the captain of the ship they were leaving on said that’s all people were talking about at the taverns the previous night. I was laying it on THICK.

The party, of course, just decided to skip town early.

I pressed on and let them return to their base city, did some roleplaying and attempted to figure out what they wanted to do next.  Eventually I had to end the session a little early because I wasn’t expecting them to return to town so early and needed some time to prepare what would happen next.  I can only wing it for so long and want time to prepare something substantially fun and interesting for them.

Everybody went home after that and I was both tired and unfulfilled after the session.  I was bummed.

Oh well, maybe another party will get to embark on my sewer adventure and the treasures (and XP) that await there!



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I’ve been working on a new version of my D&D Miniatures Database and have decided to give it it’s own domin name: http://www.ddmdb.com/

Current features include:

  • Browse miniatures from every release, including Type, Subtype, CR, Source and Setting for most miniatures
  • Ability to tag miniatures and find other miniatures using that tag
  • Ability to comment on miniatures

Future features will include:

  • Collection Tracking
  • Encounter Creation
  • Favorite Miniatures

So go take a look and let me know what you think through the feedback site!



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Just wanted to give a quick mention of a board game my friend John developed and produced himself: Venus Needs Men

Venus Needs Men

It’s a great game at a great price with some fantastic artwork. Each player is an alien race trying to get the earth’s population for their own reasons (for food, reproduction, slaves, etc.). Players can also choose to be the Earth and try to defend themselves against the alien ships. It’s a board game but also has a number of cards you can use to help seal your destiny. So go check out the site and order your own copy!



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As I’ve played D&D for the last 6 years or so, I’ve noticed how I’ve had both my DM and Player session notes all over the place: scraps of paper, sticky notes, the back of a character sheet, in the margin of spell sheet, etc.  In an effort to organize my notes as both a player and a DM, I’ve gone and created session sheets for each role:

The DM Session Sheet has spaces for your name, the campaign name and the date of the session being tracked.  There’s a large notes area for keeping track of general information during the game and a Attendees section to track which players played which characters, the XP they were rewarded and a space for notes about each character.  Finally, at the bottom is a section for leaving yourself any notes for the next session.

The Player Session Sheet has spaces for the character name, player name, campaign name and session date.  Below that, like the DM Session Sheet, is a space for session notes.  The next section is divided in two: one area for keeping track of any treasure gained during the session and another for keeping tracking of your money (rewards and expenses) during the game.  The Player Session Sheet also has a space for notes for your next session, where you can leave yourself reminders about what you want to do in the game - useful for when your group can’t get together that often.  At the very bottom are three space to track your XP: one for your previous XP, one for rewarded XP and a spot for the combined total.  The last section is a Hit Point Tracking area.  This is presented in two columns, one of which you could use for a familiar or animal companion.

If you have any comments to share about these session sheets, feel free to email me: mesagames @ spilth dot org



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I decided to move my D&D Miniatures Database from my personal site to this one.  Although the data isn’t 100% right now, my friends and I find it useful for finding a mini of a particular type for either the minis game or RPG usage.  You can filter them by a number of properties (faction, set, rarity, type, subtype, size, setting, source, CR) and use a “shopping cart” to generate a list of minis you might need for an encounter or a warband.

I’ve leeched data for it from a number of places (WotC’s Warband Generator and KB Warband Generator), but what I’d really love to see is a XML source of data that any minis tool could use as it’s source of data.  That way people could focus on getting the data 100% in the XML source and then others can just build tools on top of that data.



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I decided to start a d20 Wiki.  The main purpose right now is to collect a list of software and online resources for d20 games, but hopefully that will expand to other information.

Feel free to join up and help contribute.  If you have any ideas for new sections, email me and let me know.



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